My first well thought out plan.Submitted by DiximPaled on Fri, 08/13/2010 - 23:50 |
Alright, I'll start out with the circumstances. Its late spring, and zombies are officially declared a threat, but their capabilities are still under speculation, and people are told to stay indoors. The local stores are being barricaded by their owners, people are driving to their loved ones, big towns like Seattle nearby are being largely affected and the hospitals are teeming with injured people, infected or not. Government is in control but losing it rapidly.
First off: We gather all supplies that we decided prior to this encounter.
In our flatbed trucks(already owned):
I bring the cement, medical supplies, planting equipment, and seeds. I'm an amateur botanist, but I can keep vegies alive.
My friends, 3 with flatbed trucks, but in total 35 people bring:
Wood, radios, cooking supplies, pumps, generators, cleaning supplies, and tools.
Everyone brings anything else that will help, survival manuals, water, food, binoculars, tents, and rifles. (most resources are not detailed in this plan)
We drive east for about 20 minutes until we reach a small area of unoccupied forest, about 25 sq. miles of mostly trails. We camp out near a pretty fast moving river, using our vehicles as a perimeter and set up camp. We've got 2 guys scanning for movement in the forest, weapons at the ready. One guy preparing food, the others performing normal tasks to keep the camp maintained.
And we do this for one week to decide how the situation goes.
If it gets worse, we head up to a easier to defend camp up north about 2 hours from the current camp. If it gets better, we either hole up for a few more weeks in the same spot or return back home depending on the situation.
If zombies are still a threat, we move up said camp.
Defenses: We build a barrier from one side of the valley to the other, nothing spectacular, about a foot high, just enough to be noticeable to a person who is looking for it, and set a minefield past that with improvised mines, the barrier is to distinguish between farmland and the minefield. We'll have three camps of two snipers in tree stands looking for any undead on the perimeter of the camp.
Food: We use the seeds to build a farm, able to feed more people then we need it to.
Maybe livestock if we are lucky to come across something that can be domesticated. We have guys on manual water filtering pumps, to keep a flow of fresh water.
Power: Obtained by hand cranked, bicycle, or gas generator, mostly dependent on available resources.
Living Space: A christian retreat I used to volunteer at. We will keep most of the living space, it has plenty of recreation rooms, and a place to store and keep firewood dry. Last minute defense of putting holes in the roofs to escape to if a large horde happens to stumble by, very unlikely, but possible, so we can stay up their, away from the horde and pick away until its safe.
Communication: Just a shortwave radio, for listening to any radio chatter from the government and surrounding installations.
We keep the facility maintained until winter when, with the decreased zombie speed will lower their combat efficiency and therefore, realizing an opportunity the remnants of the government will stand up and unite an offense to retake cities for knowledge, technology, weapons, and just resources in general. Even if the government won't stand up, retaking areas like, roads for metal off of cars during the zombie's most weakest point is essential.
My load out:
Light, normal clothing
.30-06 Hunting Rifle
9mm
Crowbar
Your second comment basically explained what I thought was wrong.
Very good plan.
My usual assumption for the goverment/military is that they won't survive as they are now. Either severly diminished numbers or complete breakdown of order. So I tend not to hope that they'll come save me in the winter.
So... you're going to one base, then to the next? I'd always suggest spending as much time in your main camp as you can. Get used to the lay of the land, begin food production, barricade, reinforce etc. You could send a small team up to the 'main'/Secondary base and have them start work there, then move up as soon as it is occupiable.
Mines, especially improvised mines, are dangerous, unpredictable and don't choose between children running around outside the camp and zombies. And they're not garaunteed to destroy the brainstem either.
How will you power the radio?
I see how their numbers may diminish, but they won't break down in order, probably as a whole, but some will definitely remain. High political figures are definitely going into hiding, and with their political rivals hiding too, one is going to step up to fulfill their dreams of being leader of the U.S. whether it be the remnants or not.
The first base is remote enough to control zombies, but close enough to civilization to scout out the situation, and it isn't as easily defended as the second. The second is walled off by steep valleys on all sides, and has only one passable opening for zombies, and is much farther away from civilization, so you can see that it is many times easier to defend from zombies.
Mines are mostly used as a scouting mechanism, and will alert the compound to the presence of zombies or otherwise. It also acts as a hardy deterrent to bandits. The kids though, I can only hope that I can get it through their heads to not cross the small hill. Mines may be hazardous, but is much more good, then it is bad.
And I didn't include a way to power the radio? I'll change that now.





