Down in the deep Blue

Mórph's picture

Zombies In Theory Cant Swim.
Lack The Motor Skills.
So MY Second Plan - Long Spike Defending the shoreline and underwater area of a small island.
where you can Grow Food And Breed Limited amounts of animals.
depending on the size of the island you can take 5-500 people.
Be Prepared To Bow At My Feet Every Morning At 6:30 and Give Your Virgin Daughters Too Me :D
Kidding...Of Course.
umn Yeh, Kinda Speaks for itself stock up on the way and use a hovercraft as Transport...stagecoach buss's and minivans when i say stock up..i mean stock up hardcore like..

Blades's picture
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Zombie apolocypse survivor
ModeratorZombie Plan of the Month Winner
Joined: 02/22/2008
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Hey, Morph

you used to post here.

Blades
Problem

strawspace's picture
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Zombie Bait
Joined: 08/15/2009
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what if...

what if there is zombie fish or zombie crabs or zombie birds

When an unstoppable force meets an immovable object

Mórph's picture
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Corpse Killer
Joined: 08/18/2009
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Omg

I brought up Zombie Animals The Other Day :o!
Maby...A tightly bound lectrical Net Ovver The Island?held down by underground weights :D with one part cut out for use as a door :D!
Think thats Feasable?

Holding Onto The Crotchslam Technique Since 1853.

Bradarv90's picture
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I've got Les Stroud skills!
Joined: 08/03/2009
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Buildings

Are you planning on making buildings or solid walls or stuff like that?

Violence + Deadly Instrument = Always solves problem - Justin

Mórph's picture
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Corpse Killer
Joined: 08/18/2009
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Me? i'm quite happeh living

Me? i'm quite happeh living in a hovercraft..if i get any construction experts around or..anyone that has a clue how too build buildings, then sure :L
everyone that comes must spend 3 days in a "safe zone" cut off from the other survivors till were sure they're not infected.
like i said tho...size of island is dependant on people..if is only me and a few tohers we'll just live in the hovercraft and use as much land as we can for farming and animal management (:

Holding Onto The Crotchslam Technique Since 1853.

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