Concitrted expansion.Submitted by Dargo6606 on Mon, 01/31/2011 - 01:55 |
I live an work on a military base. After just a couple of day's the navy ships will either leave or all the sailors will be made to protect the base. I am a sailor but i now we wont last long so i am not going to do nothing anything stupid an wait for every thing to melt down. I have fifteen people that are with me in my plan. We have three shot gun's, five rifle's, twenty hand gun's and five sniper rifles and more than 1000 bullets for each not to mention hand held weapons like swords axes and other misc weapons. Each of us has a Sea bag full of food and medical supplies and a hiking pack of camping gear and MRE's. Thank fully we work for the military so we also have body Armour that can withstand a knife so teeth will be no problem. There is a building around three minutes away from me this building is used as a store for the military it holds parts equipment and transmitting appliances. Each door has a pull down gate there re four total doors and three compartments of this building one hold hazmat, another parts, and them supplies such as drills generators its a awesome military home depot. Load vehicles in store and begin modified them bar the windows. A large Van will be modified with doors welled shut and a small door installed on the roof i will get more into detail later on. While people modify the vehicles four will be on the roof camouflaged viewing the surrounding area the rest will be barricading all entrances.
Week Two - Four.
We will make three squads one to protect (Squad A) one to scout (Squad B) and another to secure more positions (Squad C). The scouting squad will of course scout out the surrounding area they will have silent weapons and radios to call in the heavy guns and trucks if they need to pick up people` or if they found a great place to get supplies. Squad C will slowly make there way to other locations securing them so that we may branch out and have multiple safe houses. Along with cutting laters to the height of the van on places like water towers or billboards so that we can drop of snipers and they can do what they do best.
I know picking up people sounds daring and not worth the risk but they will be quarantined for a minimum of two day or what ever the longest recorded turning is. These people will also be able to help us secure and keep our self safe.
Week Five - Eight.
By this time the immediate surrounding area should be free from zeds because we would have multiple snipers and safe houses in a surrounding area our Initial safe house. We should also have a lot more people the navy base will more than likely be empty and filled with zombies. But the ships should still be moored so we make a special team to start emptying out the base. We would also create a team for long trips they would be equipped with satellite phones and some other essential supplies there job will be to find other pockets of people and bring them to us so that we can start a city an be a ray of hope. We send them out at this time because the weak would have already died and the strong and smart would still be around.
Week Eight - Twelve
The navy base should be almost empty now. From this point we start to search the ships these are the best places to hold up in the water tight doors are heavy and need coordination the open them so people would be safe inside. The ship is also only assessable by a walk way on the pier with is fenced in so that would give us more cover. With the ships we can house more people and i know for a fact a lot of the people we pick up where once navy so a lot of the equipment i don't know how to use they will. We could eventually move the ships to get more people or to move to a safer location.
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If you have enough people your best choice would be a carrier because:
1. Basically a huge impenetrable fortress against the undead, Zombies aren't smart enough to open the doors and all you'd have to do would be remove the ramp leading to the ONLY entrance, just have some way to put it back in position.
2. Has its own runway that planes with survivors could land on plus a hanger to store them in.
3. It has its own medical facilities
4. More food than you would probably need... and more conveniently stored not to far away.
5. You aren't going to need the heavy armaments that a Destroyer or Cruiser has because their ust a waste of ammo against zombies.
6. Be sure you have some people in your group that know how to work a Nuclear Reactor, that would be all the power you would ever need.
7. Bring Pilots, especially Helicopter Pilots that can be sent to retrieve groups of survivors to bolster your numbers and make it easier on scavenger teams.
8. Global Communications systems to keep you up to date on the situation of the world.
9. It moves... nuff said
10. Would a few modifications you could create greenhouse on the flight deck to grow fresh fruit and vegetables.
- Although one major fault is its shear size... be sure to do a VERY good search of the ship in case there are any infected sailors lurking about.



